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	<title>VidGamer &#187; Interviews</title>
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		<title>Homefront &#8211; Developer Diary: Fight for Freedom</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/homefront-developer-diary-fight-for-freedom/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/homefront-developer-diary-fight-for-freedom/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 23:26:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[Fight for Freedom]]></category>
		<category><![CDATA[Homefront]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=4042</guid>
		<description><![CDATA[Name: Homefront Release date: February 22, 2011 Platform(s): PC, PlayStation 3 and Xbox 360 Publisher(s): THQ Developer(s): Kaos Studios Share and Enjoy:]]></description>
			<content:encoded><![CDATA[<p>Name: Homefront<br />
Release date: February 22, 2011<br />
Platform(s): PC, PlayStation 3 and  Xbox 360<br />
Publisher(s): THQ<br />
Developer(s): Kaos Studios</p>

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		<title>Assassin&#8217;s Creed: Brotherhood &#8211; Firstlook 2010: Interview W/ Leon Winkler</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/assassins-creed-brotherhood-firstlook-2010-interview-w-leon-winkler/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/assassins-creed-brotherhood-firstlook-2010-interview-w-leon-winkler/#comments</comments>
		<pubDate>Sun, 17 Oct 2010 16:48:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=3751</guid>
		<description><![CDATA[Assassin&#8217;s Creed: Brotherhood is an upcoming third person action-adventure video game in development by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. The game is set to be released on November 16, 2010 in America and November 19, 2010 in Europe and is a direct-sequel to Assassin&#8217;s Creed II with Ezio returning as the [...]]]></description>
			<content:encoded><![CDATA[<p>Assassin&#8217;s Creed: Brotherhood is an upcoming third person action-adventure video game in development by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. The game is set to be released on November 16, 2010 in America and November 19, 2010 in Europe and is a direct-sequel to Assassin&#8217;s Creed II with Ezio returning as the main protagonist.</p>
<p>Name: Assassin&#8217;s Creed: Brotherhood<br />
Release date: November 16, 2010<br />
Platform(s): PC, PlayStation 3 and Xbox 360<br />
Publisher(s): Ubisoft<br />
Developer(s): Ubisoft Montreal</p>

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		<title>Our Exclusive Runescape Interview</title>
		<link>http://www.game-trailers.ca/featured-articles/our-exclusive-runescape-interview/</link>
		<comments>http://www.game-trailers.ca/featured-articles/our-exclusive-runescape-interview/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 04:34:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=2993</guid>
		<description><![CDATA[VidGamer: What can you tell us about RuneScape? DEV: RuneScape is a massively-multiplayer online game developed and published by Jagex Games Studio. The game is set in the lands of Gielinor, which is a vibrant fantasy world of warring races, ravaged landscapes and sinister powers. Players take the role of adventurers, travelling through the many [...]]]></description>
			<content:encoded><![CDATA[<h3>VidGamer: What can you tell us about RuneScape?</h3>
<p><strong>DEV:</strong> RuneScape is a massively-multiplayer online game developed and published by Jagex Games Studio. The game is set in the lands of Gielinor, which is a vibrant fantasy world of warring races, ravaged landscapes and sinister powers. Players take the role of adventurers, travelling through the many different lands and taking part in a variety of quests and mini-games.<br />
The game currently holds the world record as the most popular free online game and over 150 million accounts have been created worldwide since it was first launched in 2001, making RuneScape the most successful browser-based game in history.</p>
<h3>VidGamer: What are the features of RuneScape that will attract players?</h3>
<p><strong>DEV: </strong>The first big feature is that the basic game is free for as long as you want to play it. There are no level caps, no time limits, and no need to purchase individual items to keep up with everyone else. There is also no fear of a subscribing member outclassing you with their stats alone, as they can’t use their extra skills or equipment on free-to-play worlds. It’s true that the membership will give you more content, with updates happening 3 times a month, but we have players who’ve been free-to-play for years and they haven’t run out of things to do.</p>
<p>The second big feature is that the game can be played on almost any machine with almost any internet connection and with no download needed, just like all of our products. We know that a lot of the more ‘hardcore’ gamers will have ’killer rigs‘ at home with the latest broadband connection, but not everyone has access to this sort of technology at all times. For example, when did you last get to use an Alienware PC in your school library or at your office desk ?. Being able to play virtually anywhere, on virtually anything, means that you don’t have to worry about the processing power of your PC, or that of your opponents, and you can just get on with the game.</p>
<p>The massive choice of things to do is the real attraction for the game, with players having loads of activities to choose from. The mental challenge of questing, the furious rush of fighting monsters or other players, the analytic planning of taking part in the games economy, or just the fun of socialising with other people in a relaxed environment are all major attractions to our current players. People can choose their own path, effectively making a personalised gaming experience and deciding their own victory conditions.</p>
<h3>VidGamer: What types of classes are there?</h3>
<p><strong><img class="alignright size-medium wp-image-2997" title="3 Warriors &amp; King Black Dragon" src="http://www.game-trailers.ca/wp-content/uploads/2009/10/3-Warriors-King-Black-Dragon-300x182.jpg" alt="3 Warriors &amp; King Black Dragon" width="300" height="182" />DEV: </strong>RuneScape doesn’t use a class system, instead all players are able to raise all skills to the maximum level if they so wish. This would take a lot of time to do, however, so players tend to focus on specific areas and the community has come up with terms to designate the various styles of play that they represent.</p>
<p>To begin with, there are the combat types: Melée, Ranged, and Magic. Each one of these covers the combat skills that are available in the game. A player is considered to be of that class if they have their highest stat in the respective skills. In addition to that there are ‘hybrids’, which are players combining the pros and cons of two (and sometimes all) of the combat types, and ‘Pures’ who only have one combat skill with any stats, allowing them to hit harder and faster for their combat level while sacrificing diversity.</p>
<p>Away from the fighting skills there are the &#8216;skillers’, players who focus on the non-combat areas of the game. This can range from people who have some battle skills, but just prefer to take part in the trading and crafting community that has grown in the game, all the way to people who have enjoy the challenge of never raising their combat stats while getting all their other skills maxed out.</p>
<h3>VidGamer: Can you tell us about some of the features players can explore on a social level?</h3>
<p><strong>DEV: </strong>The first social feature that players will see is the public chat system which that is the main means of communication in the game. Any public messages that you send will be seen by everyone else who is close to you in the game world, and you’ll see everything that they say as well. As you can imagine, this can get very busy in the main cities, especially at the main trading hubs, but it’s the way people meet each other and get additions to their ‘Friends-Lists’.</p>
<p>The Friends List system works in several ways: firstly it can be used as your standard ‘private message’ system to players that are logged in at the same time as you and are anywhere in the game on any server. The second part is that you can set your Public Chat to ‘Friends Only’, meaning that you and your friends can talk in crowded areas without having to sift through what everyone else is saying.  Further to this is the ‘Clan Chat’ system, which effectively allows in-game chat rooms that players operate themselves.</p>
<p>Away from the in-game chat features we have the Official Forums, which are where a lot of the socialising takes place. They are some of the most active forums on the net and are host to a multitude of topics, from arranging in-game trades, to finding people to team up with or join a clan, to roleplaying and storytelling, to just talking about what they are going to be doing in the game next week.</p>
<h3>VidGamer: How do the classes fit together? What would group make up look like?</h3>
<p><strong><img class="alignleft size-medium wp-image-2999" title="Castlewars" src="http://www.game-trailers.ca/wp-content/uploads/2009/10/Castlewars-300x204.jpg" alt="Castlewars" width="300" height="204" />DEV: </strong>The combat types fit together in a triangle: Melée beats Ranged beats Magic, and Magic beats Melée.  We don’t have the traditional ‘tank, dps, healer’ classes and all players are able to fulfil all roles to some degree while playing any of these classes.</p>
<p>The make-up of a group will depend on what the group is planning to do. If it’s a PvP group, it’ll be a blend of all of the ‘classes’, but if it’s a group off to take out the King Black Dragon, you’ll have mostly melee types. It’s all down to who is about to get attacked. Additionally, players can switch between roles by changing what equipment they are using, so it’s perfectly possible for a player to go from a full Melée to a full Ranged role in a couple of seconds in the middle of a fight.</p>
<h3>VidGamer: What types of PvP does the game have? How are players rewarded for their efforts?</h3>
<p><strong>DEV: </strong>PvP has always been a major part of RuneScape, and is something that we’ve been adapting and modifying since the game began, so the short answer is: lots, in many varied forms.</p>
<p>The long answer is we have multiple PvP environments for players to use, all of them focusing on different aspects of that playing style. We have solo events such as the Duel Arena and the TzHaar Fight Pit, giving players either one-on-one challenges or a ‘circle of death’-style all-vs-all grand melee, and we have team-based games like the capture the flag-style Castle Wars (with added catapults), the Clan Wars team melee arena, or the Soul Wars ‘attack and defend’ battle ground.</p>
<p>If none of those mini-games takes your fancy, there are the PvP worlds that allow you to fight anyone of a similar combat level almost everywhere in the game, or the Bounty Hunter worlds – that use less of the game area, but give you a target to hunt for better rewards, while you are being hunted yourself. Both of these worlds are on servers that anyone can log into whenever they want, allowing players to dip in and out of these deadly environments.</p>
<p>With so many different types of PvP, there are a wide range of rewards, ranging from the pure enjoyment of beating your opponent, to tokens for speciality stores, to high level drops from the people you’ve taken down.</p>
<h3>VidGamer: What would a new player to MMOs find in RuneScape that is different?</h3>
<p><strong><img class="alignright size-medium wp-image-3001" title="Zamorak Avatar" src="http://www.game-trailers.ca/wp-content/uploads/2009/10/Zamorak-Avatar-300x261.jpg" alt="Zamorak Avatar" width="300" height="261" />DEV: </strong>The first thing they are going to find is that it is a very open world that they will be able to explore in their own way. Content of all levels is mixed in together, so new players are likely to meet players of a variety of experience levels from the very beginning, and not just at the major cities or travel routes. Additionally, the new player won’t have a set progression path to follow; there is no one skill that needs to be raised first or area that they must train skills to access. Players can just explore the area and set their own tasks as they go along.</p>
<p>The next big difference is in the questing, which we consider to be a major part of our game. RuneScape quests are designed to tell stories, to expand the game world that the player is in, and to introduce them to new aspects of the game that they may not have tried before. Single quests can take hours to complete, will take players all over the game world, have multiple cut scenes, and often include puzzles and game elements that are only found in that quest. We try to avoid the cliché of ‘kill X of creature Y’ quests and we give players a reason to do them beyond the completion rewards.</p>
<p>The other big difference is how often the game world will change. As mentioned earlier, we have updates almost every week and each of them will have an impact on how the game is played. A resource will become more desirable and make you more money, new way of training a skill could appear, or a new area could be opened, giving you new skill goals to reach; it’s always on the go. Nothing stays static for long and that keeps the game in a constant state of evolution.</p>
<h3>Illustrations:</h3>

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<h3>Screenshots:</h3>

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<h3><a href="http://www.runescape.com/" target="_blank">Play Runescape Free Here!</a></h3>

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		<title>Silent Hill: Shattered Memories: Girl Gamer at Tokyo Game Show 2009</title>
		<link>http://www.game-trailers.ca/video/silent-hill-shattered-memories-girl-gamer-at-tokyo-game-show-2009/</link>
		<comments>http://www.game-trailers.ca/video/silent-hill-shattered-memories-girl-gamer-at-tokyo-game-show-2009/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 20:27:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Silent Hill: Shattered Memories]]></category>
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		<description><![CDATA[Chava from Girl Gamer interviews Jay Boor, the Asscioate Director of PR for Konami, about Silent Hill: Shattered Memories. This survival horror video game, due in late 2009, is a reimaging of the original &#8220;Silent Hill&#8221;. The game will follow a similar plot to the original: the protagonist, Harry Mason, searches for his daughter, Cheryl, [...]]]></description>
			<content:encoded><![CDATA[<p><span>Chava from Girl Gamer interviews Jay Boor, the Asscioate Director of PR for Konami, about Silent Hill: Shattered Memories. This survival horror video game, due in late 2009, is a reimaging of the original &#8220;Silent Hill&#8221;.</span></p>
<p>The game will follow a similar plot to the original: the protagonist, Harry Mason, searches for his daughter, Cheryl, in the mysterious town of Silent Hill following her disappearance after a car accident.</p>
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		<title>Assassins Creed 2 Developer Diary Trailer</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/assassins-creed-2-developer-diary-trailer/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/assassins-creed-2-developer-diary-trailer/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 20:50:32 +0000</pubDate>
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		<description><![CDATA[Join in as Patrice Desilets ceative director, Corey May scriptwriter, Margaret Meserve historian, Vincent Pontbriand associate producer and Jean Francis Boivin project manager of Ubisoft take us deeper into the mysterious, ultra secret society of assassins once again. Find out things like where the Eagle vision originated and why both assassin&#8217;s from the first and [...]]]></description>
			<content:encoded><![CDATA[<p><span>Join in as </span>Patrice Desilets ceative director, Corey May scriptwriter, Margaret Meserve historian, Vincent Pontbriand associate producer and Jean Francis Boivin project manager of Ubisoft <span>take us deeper into the mysterious, ultra secret society of assassins once again. Find out things like where the Eagle vision originated and why both assassin&#8217;s from the first and now the second game have this ability in this developer Diary game trailer. We are excited to see if the second </span>Assassins Creed is better then the first one, as there were mixed impressions of the original title, some loved it and some hated it&#8230;..</p>
<p><span>Developer: Ubisoft<br />
Release:  Q4 2009<br />
Genre: Action<br />
Platform: PS3/X360/PC<br />
Publisher: Ubisoft<br />
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		<title>Harry Potter and the Half-Blood Prince Making Of Trailer</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/harry-potter-and-the-half-blood-prince-making-of-trailer/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/harry-potter-and-the-half-blood-prince-making-of-trailer/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 01:08:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Harry Potter And The Half Blood Prince]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=2266</guid>
		<description><![CDATA[This is number 3 of the game trailers we have for Harry Potter and the Half-Blood Prince video game. Released just recently on the 30th of June 2009. In this Making of trailer we hear from some familar faces from some of the actors of the Harry Potter movie series. Including: Rupert Grint (Ron Weasley), [...]]]></description>
			<content:encoded><![CDATA[<p>This is number 3 of the game trailers we have for Harry Potter and the Half-Blood Prince video game. Released just recently on the 30th of June 2009. In this Making of trailer we hear from some familar faces from some of the actors of the Harry Potter movie series. Including: Rupert Grint (Ron Weasley), Daniel Radcliffe (Harry Potter), Emma Watson (Hermoine Granger). Harry is back in the next installment of the series, this time he gets help from the Half Blood Prince.</p>
<p>Developer: Bright Light Productions</p>
<p>Genre: Action</p>
<p>Platform: PS3/PS2/X360/Wii/PC</p>
<p>Publisher: EA</p>

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		<title>Transformers: Revenge of the Fallen Megan Fox Doc Game Trailer</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/transformers-revenge-of-the-fallen-megan-fox-doc-game-trailer/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/transformers-revenge-of-the-fallen-megan-fox-doc-game-trailer/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 05:19:26 +0000</pubDate>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=2147</guid>
		<description><![CDATA[Megan Fox describes her role in the new Transformers: Revenge of the Fallen game. She discusses how there are new decepticons and how there is a bigger, crazier more chaotic war this time. She talks about the online gameplay and how she really wanted this in the first game, and now she can beat her [...]]]></description>
			<content:encoded><![CDATA[<p>Megan Fox describes her role in the new Transformers: Revenge of the Fallen game. She discusses how there are new decepticons and how there is a bigger, crazier more chaotic war this time. She talks about the online gameplay and how she really wanted this in the first game, and now she can beat her friends butt with Bumble Bee! She tells us how her favorite AutoBot is Bumble Bee, and that she is totally blown away that she is in a videogame. We don&#8217;t know about you but we sure would&#8217;nt mind going head to head with Megan! Anyway check out all of what Megan has to say in the game trailer below.:)</p>

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		<title>Dark Void: Early Concept Doc</title>
		<link>http://www.game-trailers.ca/video/ps3-gaming/dark-void-early-concept-doc/</link>
		<comments>http://www.game-trailers.ca/video/ps3-gaming/dark-void-early-concept-doc/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:02:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1710</guid>
		<description><![CDATA[Jose Perez III Lead Designer Airtight Games, Matt Brunner Art Director Airtight Games, Jim Deal President Airtight Games, Morgan Gray Senior Producer Capcom, discuss the verticle combat, the jetpack , grappling hook, and the ability to steal items from your enemies apply named &#8220;steal technology&#8221; ..hehe.  The jetpack itself is upgraded during the game and [...]]]></description>
			<content:encoded><![CDATA[<p>Jose Perez III Lead Designer Airtight Games, Matt Brunner Art Director Airtight Games, Jim Deal President Airtight Games, Morgan Gray Senior Producer Capcom, discuss the verticle combat, the jetpack , <span class="description">grappling hook, and the ability to steal items from your enemies apply named &#8220;steal technology&#8221; ..hehe.  The jetpack itself is upgraded during the game and starts off as more of an hover pack, but eventually becomes a rocket pack with mounted guns. The best part we found in the trailer below is when you can steal a UFO, by pissing off the pilot so he opens the cockpit to engage you and you blow his head off and then you jump in and fly away!</span></p>
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		<title>Transformers: Revenge of the Fallen Shia LeBeouf Doc</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/transformers-revenge-of-the-fallen-shia-lebeouf-doc/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/transformers-revenge-of-the-fallen-shia-lebeouf-doc/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 06:43:56 +0000</pubDate>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1390</guid>
		<description><![CDATA[Shia LeBeouf expounds on the differences between the Tranformers games and the upcoming movie. Transformers: Revenge of the Fallen is an upcoming American science fiction action film due for release on June 19, 2009, in the United Kingdom, and June 24, 2009, in North America. It is the sequel to 2007&#8242;s Transformers, which was the [...]]]></description>
			<content:encoded><![CDATA[<p>Shia LeBeouf expounds on the differences between the Tranformers games and the upcoming movie.</p>
<p>Transformers: Revenge of the Fallen is an upcoming American science fiction action film due for release on June 19, 2009, in the United Kingdom, and June 24, 2009, in North America. It is the sequel to 2007&#8242;s Transformers, which was the first live action Transformers film. Michael Bay and Steven Spielberg return respectively as director and executive producer, while Shia LaBeouf reprises the role of Sam Witwicky, the human caught in the war between Autobots and Decepticons. The film introduces many more robots and the scope has been expanded to numerous countries, most notably France and Egypt.<br />
The main hurdle in getting the film produced was overcoming the 2007–2008 Writers Guild of America strike, as well as possible strikes by the Directors Guild of America and the Screen Actors Guild. Bay finished his production on time with the help of previsualization and a scriptment by his writers Roberto Orci, Alex Kurtzman, and series newcomer Ehren Kruger. Shooting took place from May to November 2008.</p>
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		<title>Army of Two: The 40th Day E3 09: Executive Producer Interview</title>
		<link>http://www.game-trailers.ca/video/ps3-gaming/army-of-two-the-40th-day-e3-09-executive-producer-interview/</link>
		<comments>http://www.game-trailers.ca/video/ps3-gaming/army-of-two-the-40th-day-e3-09-executive-producer-interview/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 11:59:05 +0000</pubDate>
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		<category><![CDATA[Army of Two The 40th Day]]></category>
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		<category><![CDATA[Executive Producer]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1146</guid>
		<description><![CDATA[Executive Producer Reid Schneider discusses the core of the game being player &#8220;choice&#8221;. Not like Fable but the moral choices that the player makes will not only have gameplay ramifications but story line ramifications as well. He also covers the new weapon customizations, basically you can take any part of one weapon and attach it [...]]]></description>
			<content:encoded><![CDATA[<p>Executive Producer Reid Schneider discusses the core of the game being player &#8220;choice&#8221;. Not like Fable but the moral choices that the player makes will not only have gameplay ramifications but story line ramifications as well. He also covers the new weapon customizations, basically you can take any part of one weapon and attach it to another weapon. These things and more are covered in the Game trailer below.:)</p>
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		<title>Unreal Engine  E3 09: Features Interview</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/unreal-engine-e3-09-features-interview/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/unreal-engine-e3-09-features-interview/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 00:08:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1131</guid>
		<description><![CDATA[Epic Games VP Mark Rein explains that when you license the Unreal Engine, you get what you pay for. The Unreal Engine is a popular game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Turok, Mass Effect, [...]]]></description>
			<content:encoded><![CDATA[<p>Epic Games VP Mark Rein explains that when you license the Unreal Engine, you get what you pay for.</p>
<p>The Unreal Engine is a popular game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Turok, Mass Effect, Tom Clancy&#8217;s Rainbow Six 3: Raven Shield, Tom Clancy&#8217;s Rainbow Six: Vegas, America&#8217;s Army, Red Steel, Gears of War, BioShock, BioShock 2, Tactical Ops: Assault on Terror, Mirror&#8217;s Edge and so forth. Although primarily developed for first-person shooters, it has been successfully used in a variety of genres, including stealth (Tom Clancy&#8217;s Splinter Cell), MMORPG (Vanguard: Saga of Heroes) as well as RPGs with Mass Effect, The Last Remnant, and Harry Potter and the Philosopher&#8217;s Stone.</p>
<p>With its core written in C++, the Unreal Engine features a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, and PlayStation 3 though the latest version of the Unreal Engine, UE3, doesn&#8217;t work on previous generation platforms. A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such, large parts of the gameplay can be modified without delving deep into the engine internals. Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.</p>
<p>The latest release is the Unreal Engine 3, which is designed around Microsoft&#8217;s DirectX 9 technology for 32/64-bit Windows XP/Windows Vista and Xbox 360 platforms, DirectX 10 for 32/64-bit Windows Vista, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3.</p>

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		<title>Wolfenstein E3 09: Story Interview</title>
		<link>http://www.game-trailers.ca/video/pc-gaming/wolfenstein-e3-09-story-interview/</link>
		<comments>http://www.game-trailers.ca/video/pc-gaming/wolfenstein-e3-09-story-interview/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 23:12:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1128</guid>
		<description><![CDATA[Community manager Peter Sokal of id Software gives us our first taste of the plot and characters in this new Wolfenstein game trailer. The addition of a supernatural realm, called The Veil. While in The Veil the player has access to certain special abilities, such as the power to slow down time, to get around [...]]]></description>
			<content:encoded><![CDATA[<p>Community manager Peter Sokal  of id Software gives us our first taste of the plot and characters in this new Wolfenstein game trailer.</p>
<p>The addition of a supernatural realm, called The Veil. While in The Veil the player has access to certain special abilities, such as the power to slow down time, to get around obstacles that exist in the real world, or even to be able to defeat enemies that have an otherwise impenetrable shield.</p>
<p>Enter Heinrich Himmler&#8217;s feared SS and its plan to master an occult force known only as the Black Sun. With this mysterious power source at its disposal, no army on Earth could stand in the Reich&#8217;s path. No army but the man who had single-handedly shut down Himmler&#8217;s Übersoldat program and thwarted the resurrection of ancient superhuman King Heinrich I, that is. Once again, the world requires the particular talents of special agent B.J. Blazkowicz.</p>
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