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	<title>VidGamer &#187; Walkthrough</title>
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		<title>Warrior Epic Combat System Walkthrough Game Trailer</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/warrior-epic-combat-system-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/warrior-epic-combat-system-walkthrough/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 00:20:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Combat System Walkthrough]]></category>
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		<category><![CDATA[Warrior Epic]]></category>

		<guid isPermaLink="false">http://www.game-trailers.ca/?p=2108</guid>
		<description><![CDATA[Get a first hand lesson on the combat system in Warrior Epic by viewing our game trailer. Warrior Epic is a free-to-play online action RPG, in which players assume command of a wide variety of Warriors through solo, PvP, and multiplayer dungeon raiding adventures. It is a micro-transaction based game, meaning there is no charge [...]]]></description>
			<content:encoded><![CDATA[<p>Get a first hand lesson on the combat system in Warrior Epic by viewing our game trailer.</p>
<p>Warrior Epic is a free-to-play online action RPG, in which players assume command of a wide variety of Warriors through solo, PvP, and multiplayer dungeon raiding adventures. It is a micro-transaction based game, meaning there is no charge to download and no monthly fee required to play. However, there will be a variety of purchase options for those who wish to further enhance their player experience. A complete list of micro-transaction items will be available closer to the launch of the game.</p>
<p>Once there was a utopia of peace and abundance. But this tranquility abruptly ended when the rulers of the leading nations succumbed to greed and ambition, using tyranny to destroy the land and enslave its people. 300 years have now passed and the technological feats of the civilized races have all but been forgotten; save for relics which have survived the passing of time. Stories of the Great War that ended civilization still exist from varying perspectives; spread amongst the various warrior tribes whose ancestors survived those dark times. Though the stories may vary from realm to realm, they each share at least one commonality: the rumored existence of a hidden kingdom that flourished in the aftermath. It is said that the few more virtuous leaders of the warring nations set their differences aside and cloistered in an unexplored and wild land. They turned their backs to the inevitable destruction that was to consume their greedy brothers and sisters. They separated themselves from the war; and in secret, began building a new kingdom&#8230; the Kingdom of Providence.</p>
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		<title>Atelier Rorona: Japanese Battle Walkthrough</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/atelier-rorona-japanese-battle-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/atelier-rorona-japanese-battle-walkthrough/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 01:00:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1603</guid>
		<description><![CDATA[Learn to fight, as if the previous six trillion JRPGs didn&#8217;t already explain it. Atelier Rorona: Alchemist of Arland (Rorona no Atorie ~Ārando no Renkinjutsushi~?) is role-playing game for the PlayStation 3 by Gust Corporation. It the 11th installment in the Atelier series. It will continue the series&#8217; emphasis on crafting and synthesizing, according to [...]]]></description>
			<content:encoded><![CDATA[<p>Learn to fight, as if the previous six trillion JRPGs didn&#8217;t already explain it.</p>
<p>Atelier Rorona: Alchemist of Arland (Rorona no Atorie ~Ārando no Renkinjutsushi~?) is role-playing game for the PlayStation 3 by Gust Corporation. It the 11th installment in the Atelier series. It will continue the series&#8217; emphasis on crafting and synthesizing, according to the first details in magazine Dengeki where it was first revealed.</p>

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		<title>Transformers: Revenge of the Fallen Optimus Prime Downtown Walkthrough</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-optimus-prime-downtown-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-optimus-prime-downtown-walkthrough/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:49:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1581</guid>
		<description><![CDATA[Optimus Prime is a character in the Transformers universe. He is the leader of the Autobots, a faction of heroic Transformers from the planet Cybertron who wage their battles against the evil forces of the Decepticons for control of their homeworld, and by extension, peace in the universe. Optimus Prime is depicted as a heroic, [...]]]></description>
			<content:encoded><![CDATA[<p>Optimus Prime is a character in the Transformers universe. He is the leader of the Autobots, a faction of heroic Transformers from the planet Cybertron who wage their battles against the evil forces of the Decepticons for control of their homeworld, and by extension, peace in the universe. Optimus Prime is depicted as a heroic, brave and compassionate character who puts all his talent to use to improve the world around him. Optimus has a strong sense of justice and righteousness, and has dedicated himself to the protection of all life, particularly the inhabitants of Earth; he will battle his foes with unyielding resolve to uphold this belief.</p>
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		<title>Transformers: Revenge of the Fallen Sideways &amp; Devastator Walkthrough</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-sideways-devastator-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-sideways-devastator-walkthrough/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:42:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Sideways transforms into a motorcycle, and is partnered with the two Mini-Cons, Crosswise and Rook. Crosswise and Rook can ride Sideways in motorcycle mode individually, or can be combined together to form a larger robot that can do the same. In Sideways&#8217;s robot mode, each of the two could transform into a head, which, when [...]]]></description>
			<content:encoded><![CDATA[<p>Sideways transforms into a motorcycle, and is partnered with the two Mini-Cons, Crosswise and Rook. Crosswise and Rook can ride Sideways in motorcycle mode individually, or can be combined together to form a larger robot that can do the same. In Sideways&#8217;s robot mode, each of the two could transform into a head, which, when plugged into his shoulders over the top of his own head, would reveal an Autobot or Decepticon faction symbol on his chest. The two can also plug into his arms, launching his motorcycle tailpipes as pressure-activated missiles.<br />
As originally released, Crosswise revealed the Autobot symbol, and Rook the Decepticon one. A production error in the animated series, however, caused these two to be swapped around, leading to a running change for the toy that saw later releases of the figure adjusted to match the cartoon. (While both versions of Rook look the same &#8212; with red-painted shins, the two versions of Crosswise can be determined by looking at the paint on Crosswise&#8217;s shins. &#8220;Autobot Crosswise&#8221; has orange-red shins while &#8220;Decepticon Crosswise&#8221; has violet ones.)<br />
The figure was later redecoed in yellow and black stripes as Rapid Run for the Transformers: Energon toyline, apparently as a reference to the Beast Wars character Waspinator, who had been turned into the purple motorcycle Thrust in Beast Machines.</p>
<p>Devastator is formed by several of the Constructicons in Egypt who are taken into a merge by Scavenger. He has only one line in the film &#8211; shouting his own name. Devastator climbs a pyramid while shooting grappling hooks out of his right arm. He uncovers the Fallen&#8217;s sun destroying weapon and then attacks the Autobots. Mudflap is sucked into Devastator&#8217;s mouth, holding on just out of reach of the grinding gears. Although eaten Mudflap breaks out of Devastator&#8217;s body. Devastator is taken broken into pieces by an experimental ship-mounted rail gun called in for targeting by former Sector 7 agent Simmons.</p>
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		<title>Transformers: Revenge of the Fallen Deep Six Mission Walkthrough</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-deep-six-mission-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/transformers-revenge-of-the-fallen-deep-six-mission-walkthrough/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 23:25:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Deep Six Mission]]></category>
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		<category><![CDATA[Transformers: Revenge of the Fallen]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1403</guid>
		<description><![CDATA[Starscream is a playable character in the video game, with a white and red &#8216;G1 Repaint&#8217; unlockable after the player completes the Decepticon campaign. He would appear as a boss alongside with Blackout in the Autobot campaign, where he is seemingly killed by Jazz. In the Decepticon campaign he is playable, and is also featured [...]]]></description>
			<content:encoded><![CDATA[<p>Starscream is a playable character in the video game, with a white and red &#8216;G1 Repaint&#8217; unlockable after the player completes the Decepticon campaign. He would appear as a boss alongside with Blackout in the Autobot campaign, where he is seemingly killed by Jazz. In the Decepticon campaign he is playable, and is also featured in many cutscenes and communications. In the Nintendo DS <em>Transformers: Decepticons</em> game, Starscream would kill Barricade and Blackout, steal the Allspark and betray Megatron. Starscream is fought by Megatron as the final boss. Although Megatron kills Starscream, he ends up destroying the Allspark in the process.</p>
<p>Starscream is among the playable characters in the 2009 <em>Revenge of the Fallen</em> video game by Activision.</p>
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		<title>Dawn of Discovery Harbor Walkthrough</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/dawn-of-discovery-harbor-walkthrough/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/dawn-of-discovery-harbor-walkthrough/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 04:45:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[DS Gaming]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1387</guid>
		<description><![CDATA[The game begins with a simple ship. Upon setting sail it&#8217;s up to you to select a suitable place to build a village. The islands in this game are no longer boxy, fake looking land structures. In fact, most everything in Anno 1404 looks sharp. The waves look and behave realistically as the ship moves [...]]]></description>
			<content:encoded><![CDATA[<p>The game begins with a simple ship. Upon setting sail it&#8217;s up to you to select a suitable place to build a village. The islands in this game are no longer boxy, fake looking land structures. In fact, most everything in Anno 1404 looks sharp. The waves look and behave realistically as the ship moves through them and we&#8217;re told that if you were to throw your cargo overboard, it would react realistically as well. It&#8217;s an entirely new engine powering the game, built from the ground up to do exactly what the developers want it to. One of those things, incidentally, is for the engine to be scalable. That means even a low-end PC will be able to run Anno 1404, though if you have a high-end setup you&#8217;ll get the best looking game.</p>

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		<title>God of War III E3 09: Developer Walkthrough Pt. 5</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-5/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-5/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 05:00:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
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		<description><![CDATA[Kratos jumps into an Icarus Vent and goes on the ride of a lifetime. The game play showed familiar game play from the previous installments as well as some new, for instance, Kratos can grab an enemy and use it in a battering ram-like action to push through other enemies. It also showed Kratos being [...]]]></description>
			<content:encoded><![CDATA[<p>Kratos jumps into an Icarus Vent and goes on the ride of a lifetime.</p>
<p>The game play showed familiar game play from the previous installments as well as some new, for instance, Kratos can grab an enemy and use it in a battering ram-like action to push through other enemies. It also showed Kratos being able to control a Harpie for a short time to fly him by stabbing the Harpie a few times. This footage also showed the Cestus weapon in action. The Cestus are used in a boxing fashion to fight the enemies. It also showed the Cestus shoot chains from the ends of them and then use those chains to strike the enemy.</p>
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		<title>God of War III E3 09: Developer Walkthrough Pt. 4</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-4/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-4/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 04:57:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Developer Walkthrough Pt. 4]]></category>
		<category><![CDATA[E3 09]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1107</guid>
		<description><![CDATA[Some of the most gruesome scenes to ever grace a video game. The number of enemies onscreen has been increased to 50 as opposed to the maximum of 15 in previous God of War installments. Game director Stig Asmussen claimed that the hardware capabilities of the PlayStation 3 would allow more flexibility in creating the [...]]]></description>
			<content:encoded><![CDATA[<p>Some of the most gruesome scenes to ever grace a video game.</p>
<p>The number of enemies onscreen has been increased to 50 as opposed to the maximum of 15 in previous God of War installments. Game director Stig Asmussen claimed that the hardware capabilities of the PlayStation 3 would allow more flexibility in creating the characters of God of War III and to allow for further interaction with the environment. On March 26, 2009 a 1-minute Gameplay Trailer was released at the Game Developers Conference. The trailer showed Kratos fighting a group of soldiers briefly and taking control of a cyclops to quickly dispatch of the enemies, and ultimately killing the cyclops after the soldiers die. This has been the first Gameplay trailer released that shows Kratos as the way he would appear when being controlled by the player. At E3 2009, more Gameplay footage was shown live during Sony&#8217;s press conference.</p>
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		<title>God of War III E3 09: Developer Walkthrough Pt. 3</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-3/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-3/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 04:49:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Developer Walkthrough Pt. 3]]></category>
		<category><![CDATA[E3 09]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1104</guid>
		<description><![CDATA[The Chimera shows up just in time to be torn apart by a rampaging Kratos. In a recent screenshot Kratos is seen tearing off the head of the God Helios. In the game his head can be used in a similar fashion to those of Medusa and Euryale from previous games. Although where their powers [...]]]></description>
			<content:encoded><![CDATA[<p>The Chimera shows up just in time to be torn apart by a rampaging Kratos.</p>
<p>In a recent screenshot Kratos is seen tearing off the head of the God Helios. In the game his head can be used in a similar fashion to those of Medusa and Euryale from previous games. Although where their powers revolved around stone, Helios&#8217;s stems from light. Its functions include distracting undead soldiers, and as a lantern in dark areas. Developers have stated that more weapons will be announced and will be more user-friendly than the sub-weapons from previous titles. In addition, Kratos uses a FireBow;presumably Apollo&#8217;s.Combos from previous titles will also make a return as well as new combos yet to be introduced.</p>
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		<title>God of War III E3 09: Developer Walkthrough Pt. 2</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-2/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-2/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 04:49:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Developer Walkthrough Pt. 2]]></category>
		<category><![CDATA[E3 09]]></category>
		<category><![CDATA[God of War III]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1102</guid>
		<description><![CDATA[The gods and Titans battle it out as Kratos fights his way through the city. God of War III is expected to feature gameplay similar to that of previous installments. Only two weapons have been confirmed so far: the trademark Blades of Athena, and the Cestus, a pair of fist gauntlets shaped like lion heads, [...]]]></description>
			<content:encoded><![CDATA[<p>The gods and Titans battle it out as Kratos fights his way through the city.</p>
<p>God of War III is expected to feature gameplay similar to that of previous installments. Only two weapons have been confirmed so far: the trademark Blades of Athena, and the Cestus, a pair of fist gauntlets shaped like lion heads, that yield devastating damage. These new weapons appear to have the ability to smash through solid objects such as rocks, and sport a maneuvering fighting style similar to boxing. The Golden Fleece appears on Kratos&#8217; arm in gameplay trailers, and the Icarus&#8217; wings from screenshots, showing that he keeps both from his adventure in God of War II.</p>
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		<title>God of War III E3 09: Developer Walkthrough Pt. 1</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-1/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/god-of-war-iii-e3-09-developer-walkthrough-pt-1/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 04:40:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3 Gaming]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Developer Walkthrough Pt. 1]]></category>
		<category><![CDATA[E3 09]]></category>
		<category><![CDATA[God of War III]]></category>
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		<guid isPermaLink="false">http://www.game-trailers.ca/?p=1100</guid>
		<description><![CDATA[We get an exciting look at some of the returning features as well as a few new ones. God of War III is a forthcoming installment in the God of War series, currently in development for the PlayStation 3. The game was announced at E3 2008 and is due for release in March 2010. It [...]]]></description>
			<content:encoded><![CDATA[<p>We get an exciting look at some of the returning features as well as a few new ones.</p>
<p>God of War III is a forthcoming installment in the God of War series, currently in development for the PlayStation 3. The game was announced at E3 2008 and is due for release in March 2010. It is the fifth chapter in the series chronologically, after God of War: Chains of Olympus, God of War, God of War: Betrayal and God of War II.</p>
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		<title>Operation Flashpoint 2 E3 09: Developer Walkthrough Pt. 1</title>
		<link>http://www.game-trailers.ca/video/walkthrough-video/operation-flashpoint-2-e3-09-developer-walkthrough-pt-1/</link>
		<comments>http://www.game-trailers.ca/video/walkthrough-video/operation-flashpoint-2-e3-09-developer-walkthrough-pt-1/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:55:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[PS3 Gaming]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[XBox 360 Gaming]]></category>
		<category><![CDATA[Developer Walkthrough Pt. 1]]></category>
		<category><![CDATA[E3 09]]></category>
		<category><![CDATA[Operation Flashpoint 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.game-trailers.ca/?p=970</guid>
		<description><![CDATA[The gameplay in Operation Flashpoint is completely open, and objectives are assigned as they would be in real life. For each mission the player will have a defined objective and will be able to choose from available equipment and personnel to allow them to complete the objective however they choose. This choice includes not only [...]]]></description>
			<content:encoded><![CDATA[<p>The gameplay in Operation Flashpoint is completely open, and objectives are assigned as they would be in real life. For each mission the player will have a defined objective and will be able to choose from available equipment and personnel to allow them to complete the objective however they choose. This choice includes not only what tactics the player can use at the objective but also where they land and how they approach their goal. The only limitation for completion of objectives is based on time. Because the player is part of a cohesive invasion force, command needs objectives completed, and because they affect the ability of the entire force to proceed, certain objectives obviously will need to be completed in a timely manner. This said, it does not appear that time limits will be designed to make players race to complete tasks, but to add to the realism. While the player can lead their squad far afield from the objectives, it is important to realize that the mission is not occurring in a vacuum, there are enemy patrols as well as other battles which the player may encounter when leaving the direct mission area. As displayed in the game trailer below.</p>

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